![]() The change to the skybox in maps so you can throw utils from anywhere is also really huge and will open the game for better fakes and more creative usage of utils. Also we don’t see it a lot because the meta didn’t evolve enough yet but the new effect of the HE on smokes are huge and will allow for way more aggressive play, especially in retake (it was becoming a problem in CSGO, there was way too much saving). The smoke change is actually really huge, it’s already breaking the balance on some maps (mirage) and how you play some spot. They also added some utils (which is comparable to the smoke changes). ![]() Difference between 1.6, CSS and CSGO were all mostly reworked maps, new engine/graphics/sounds and some minor gameplay tweaks. I don’t like how they released CS2 (with a lot of missing content like arms race, some maps like cache, train etc.) but if you look up every release of CS this is by far, imo, one of the release that change the game the most. PUGS, CS2 MAJOR DISCUSSION & FPL LATER - B. ![]() 3,498 cs2_maincastĮSL Challenger Jönköping - NiP vs Aurora. ![]() Live: Aurora vs Ninjas in Pyjamas | ESL Ch. □NEW CS2 UPDATE: RIP SKINS?□ 19,213 ohnePixel Subreddit Rules Message Moderators Official CS:GO Blog Discord ![]()
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